A look at all risk of rain characters7/25/2023 ![]() I either rushed there, meaning I skipped buying a bunch of upgrades but the difficulty bar is lower, but even though there are less enemies in the 3rd area, they wreck me because I'm underleveled. I've made it to the 3rd area a few times, and it never felt like my stats were remotely up to snuff. The movement speed increase item actually seems like one of the best items because, again, you are kiting enemies CONSTANTLY and some of them are kinda fast, and you can't tank damage for shit (this also makes melee classes completely unplayable). ![]() Like, jeez, once you're in the second area or farther, and say about 15-20 minutes have passed, you're just kiting huge mobs of enemies constantly because your weapons do garbage damage and you're slowly whittling them to death. ![]() It feels like the enemies in this game should die in something like the time span it takes to kill an enemy in Diablo, or at most the time span it takes to kill some tougher enemies in The Binding of Isaac or something. Whatever slight damage increase you get is in no way keeping up with the sheer HP increase of enemies. Sure, your guy levels up and increases his HP and damage slightly, but that increase pales in comparison with how each new area has enemies with way more HP than the previous, plus the difficulty is gradually increasing (which I think affects enemy spawn rate and likelihood of the palette-swapped enemies which are tougher). I think the time management mechanic fundamentally ruins the whole game, or needs to ramp up way, way slower. But something about the balance of the game still feels way off, both in the beta and the final release. I bought into Risk of Rain back in the beta after the first Quick Look Patrick did because I really like the look of it, the music, the characters, and the items. (Originally a comment on the Risk of Rain Quick Look, but it's kind of unreasonable to expect people to read a comment that long)
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